Rules and rewards – circle time games
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Circle games and linking printable resources to tackle behaviour and set clear classroom rules
Everything has a reason
You will need
A collection of everyday ‘useful’ objects (eg ruler, key, spoon, pencil etc).
What to do
Place your objects in the centre of the circle. Get a volunteer to pick one and then describe how the object is useful. For example: ‘A key helps us to open a locked door.’ Let other children take turns picking an object.
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Published 26 September 2007
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